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Train Snacks ~ Prototype
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Devlog
Devlog #6 / Week 8 ~ Some Combat
June 23, 2020
by
Lluc.art
D ate: 17.06.2020 - 24.06.2020 I started this week with research on turn-based combat mechanics; especially stat based ones. I looked at how pokemon and looks like it was more complex than originall...
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Devlog #5 / Week 5,6 & 7 ~ Cooking is now Operational
June 23, 2020
by
Lluc.art
D ate: 27.05.2020 - 17.06.2020 So in order for the game to make more sense for the player and less overwhelming when you play I knew I had to illustrate the food icons. So that's how I started the wee...
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Devlog #4 / Week 4 ~ A New Game
June 23, 2020
by
Lluc.art
D ate: 20.05.2020 - 27.05.2020 Intro ~ A different kind of Game With the feedback from last week about making the cooking mechanic the main element of the game as it's what appealed to people the most...
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Devlog #3 / Week 3 ~ Big Oof
May 20, 2020
by
Lluc.art
D ate: 13.05.2020 - 20.05.2020 Intro ~ It's not going that well Time is flying by and I only have 3 weeks left to get a playable game ready for this uni assignment; On top of this we're making another...
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Devlog #2 / Week 2 ~ Prototyping
May 20, 2020
by
Lluc.art
D ate: 06.05.2020 - 13.05.2020 Intro ~ I'm making a cooking game now Never did I think this train game would become a cooking game; but here we are! It all happened when I was making mushroom risotto...
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Devlog #1 / Week 1 ~ Early Beginnings
May 09, 2020
by
Lluc.art
Date: 29.04.2020 - 06.05.202 Intro ~ Research Question & Inspirations I start this project project with the question "What makes games highly replayable" and in doing so I want o create a single-playe...
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