Devlog #1 / Week 1 ~ Early Beginnings
Date: 29.04.2020 - 06.05.202
Intro ~ Research Question & Inspirations
I start this project project with the question "What makes games highly replayable" and in doing so I want o create a single-player game with high replay value that as it's core mechanic has an original/ non-traditional "combat" mechanic.
~ A few of the games that I think have an "original/ non-traditional "combat" mechanic" ~
Honorable mentions:
- The Legend of Bum-Bo: puzzle turn based deck building roguelike
- Bad North: A real-time tactics roguelite, it’s simple but beautifully done!
- Creature In The Well: a top-down, pinball-inspired, hack-and-slash dungeon crawler.
- Underhero: 2D side-scroller RPG adventure game with timing-based combat.
After looking at these game examples the answer to creating a new kind of combat lied within the mash-up of existing combat systems.
So I've decided to go with a mash-up between Roguelike, Strategy, Turn-based/ or time-based, deck/ character/ cast building as a starting point.
Game Concept
A few years ago I wrote a silly little zine called ‘Far Away From Ordinary’ it was about you as the reader looking for a seat on a train; but instead of a seat you find yourself in uncomfortable situations. In every train carriage you have a reason to move onto the next carriage but it doesn’t get any better and you definitely don’t find a seat. -> could I make a game inspired by this?
So combining my research and my own art as inspiration I'm deciding to make a game set on a train! And this is my first ever brainstorm for this game:
I still have no idea what this game will look like but I'm excited to see where it goes!
Get Train Snacks ~ Prototype
Train Snacks ~ Prototype
A Turn-based Strategy Cooking Game
Status | Prototype |
Author | Lluc.art |
Genre | Strategy |
Tags | 2D, cook, Cooking, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity |
More posts
- Devlog #6 / Week 8 ~ Some CombatJun 23, 2020
- Devlog #5 / Week 5,6 & 7 ~ Cooking is now OperationalJun 23, 2020
- Devlog #4 / Week 4 ~ A New GameJun 23, 2020
- Devlog #3 / Week 3 ~ Big OofMay 20, 2020
- Devlog #2 / Week 2 ~ PrototypingMay 20, 2020
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